Witcher 3 The Wild Hunt Contract Doors Slamming Shut Full Gameplay Walkthrough
Walkthrough
This quest can only be started from the contract notice found either on Hierarch Square's notice board or Gildorf's notice board (the count won't talk to you if you approach him before getting the notice).
Once you have it, head to the second floor in the Kingfisher to find him and he'll ask which school you're from first, though this won't matter much as he'll just make a slightly different comment on whichever option you choose. He'll eventually reveal he doesn't believe the house is haunted, but obviously, something is making the house tremble and quake. Once you accept it he'll give you the key to the house to investigate.
With the key in hand, head out to Moldavie Residence and unlock the door and start looking inside where, in the second room with the food, the house will tremble. You can examine the food there before continuing into the next room where a bed is. While not needed, the chest at the foot of the bed has Journal from the Moldavie Residence, which gives some insight into the residence's history.
At the top of the stairs you'll find scattered salt you can examine, though again it doesn't help to figure out what's going on. Continue downstairs and Geralt will note feeling air coming through a crack in the wall, so blast it open with Aard and head through to discover some ancient elven ruins were right below the house. On the far side of the room, examine the table for Amaverick of Sorano's journal and read it, then examine the large root object on the other table. With both of these, Geralt will conclude it's a powerful earth elemental, Therazane, before gaining 25 XP earned based on the Story and Swords! difficulty level.
You'll need to raise the blocked doorway, so now jump into the water and swim down the hallway to the switch here and use it to raise the door, then swim back and go around the other side to get back up. As soon as you approach the door, you'll see the elemental is bound behind a Force Field, which it has almost broken through. You can safely look around the room while the bubble is up, in particular, note there are 2 wooden supports in this room. Important: when the fighting starts, avoid hitting these unless you wish for Kurt to die after the quest is done.
Once you're ready, head to the device behind the bubble and use Aard on it, then hurry into position as, after a small delay, the device will finally fail and Therazane will try to kill you. Note that if you need to recover (like low health) you can back out of the room to get a small reprieve, as the earth elemental can't follow you into the other room. Once you've killed it, loot it for the earth elemental trophy and the cleaver hood sword, then head back to Kurt.
He'll be glad to know the problem is taken care of and will reward you with 300 XP earned based on the Story and Swords! difficulty level, complete the quest. However, if you destroyed the supports, when you visit the residence after some time has passed, a servant will be standing at the southern wall (near the pond) and inform you Kurt died when the ceiling in the ruins collapsed on him.
How to kill Therazane in the basement of the Moldavie Residence
There are only a couple of vulnerabilities that will help you in the fight against Therazane, but both of them can really take the edge off the challenge of the fight. First of all, coating your blades with Elementa Oil will give them a much deadlier slice, so keep them oiled. Next, Dimeritium Bombs can be used against the elemental to great effect.
When the creature falls to the floor, take the ingredients from its body, as well as the trophy to prove your success in battle. At this point, either get back on your horse or fast travel back to the Kingfisher Inn. Find Kurt once again, explain what you've done to solve the problem, and hand over your trophy as proof of the kill.
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