Outlast Explained (Spoilers)
Outlast is a first-person survival horror video game computer game created and distributed by Red Barrels. The game rotates around an independent analytical writer, Miles Upshur, who chooses to explore a far off mental medical clinic named Mount Massive Asylum, found somewhere down in the mountains of Lake County, Colorado.
You are Miles Upshur. You are a reporter who received an anonymous tip from a former employee of Murkoff Corp.
The tip stated that at the mount massive asylum, Murkoff is experimenting, and hurting forgotten people in the old asylum. Now down to the nitty-gritty. You get in, get trapped, and are found by a man named father martin. He tells you that there is much for you to witness, that you are sent to him by God (the Murkoff scientists are told not to believe in god only science, as seen in one of the confidential files that you find throughout the game).
Mount Massive Asylum for the criminally insane is secretly used by the CIA to research project MK Ultra, a program to create mind-controlled soldiers.
After three scientists are mysteriously murdered by a patient, authorities ordered Mount Massive to be shut down. Thirty-seven years later, Mount Massive is reopened by Murkoff Corporation, who said that the motivation is charity work. Realizing the potential in using patients as guinea pigs, the Murkoff Corporation continues to MK Ultra
Project under a new name. Project Walrider. Former Nazi Rudolf Wernicke heads the research team. The patients endure therapy sessions where they are forced to watch a video which induces lucid dream state. Eventually turning the patients into monstrous variants. Waylon Park, a Project Walrider software engineer, blows the whistle, err, sends an email exposing the evils of the Murkoff Corporation at Mount Massive.
Waylon is caught and is committed as a patient, but escapes, right as everything goes to shit. Investigator, the reporter, and The Blair Witch Project enthusiast, Miles Upshur, receives Waylon's email and decides to get to the bottom of things. He drives to Mount Massive but is immediately locked in. Armed with a camcorder, Miles soon realizes Mount Massive has gone to absolute hell.
Miles tries to escape while being relentlessly chased by the hulky variant. Miles meets Father Martin, the self-proclaimed profit and patient. Martin sabotages Miles' escape by turning off the generator. Miles turns the power back on, Martin stabs Miles in the back with a syringe, like a dick. Martin tells Miles that he need to witness more and shows him a video of a ghost they called the Walrider. Then drops him further into the asylum. Yeah, priest or not, this guy is definitely a dick. A few missing fingers later, Miles has his first contact with the Walrider. Following the trail of blood, Miles makes his way to the chapel, where he witnesses Father Martin's self-crucifixion.
Father urges Miles to take the elevator and leave to spread the gospel. Miles takes the elevator, but instead of leading to the exit, it goes deeper into the asylum, because of course, it does.
Underneath lies a secret facility, where an old Rudolf Wernicke awaits. A not quite dead yet former Nazi, tells Miles that the Walrider isn't a demon, but an advanced nanomachine, controlled by a person's mind, that's been exposed to enough depravity. Miles pulls the plug on the life support of the patient Billy, who's mind is behind the Walrider. Forces spirits emerge with Miles, making him the new host of the Walrider. Meanwhile, Waylon Park, who barely survived a hellish night that almost cost him his life, more importantly, his family jewels, is making his way out of Mount Massive.
Waylon jumps into Miles's conveniently available truck but looks up to see Miles, possessed by the Walrider, chasing after him. Waylon rams through the locked gate and makes a run home safely to his family. Waylon publishes his story, exposing all the evils of Mount Massive and the Murkoff Corporation to the world.
Four years later, cameraman Blake Langermann, and his journalist wife, Lynn, investigate the murder of a pregnant woman in southern Arizona. A blinding white light stalls up the helicopter engine and crashes the copter. Blake comes to and searches for his wife, but she's gone. Blake stumbles upon a rustic town with the quant corpse decorations run by ex shoe salesman turned a profit, Papa Nawth. Nawth has a pension for killing babies, and anyone that opposes him.
Like heres Nawth tell his followers that he is Lynn, and preaches that she is pregnant with the antichrist, who's birth will trigger the end of days. Blake sneaks through town, avoiding Nawth's people. The bright light that crashed the helicopter seems to be a radio tower. Every time it goes off, it sends the townspeople into a lucid dream-like state. Blake finds Lynn and tries to escape, but she's quickly taken by a vow and heretics, so the antichrist can't be born.
Blake wonders through the woods experiencing apocalyptic type plagues and a disturbing flashback of his fourth grade friend, who took her own life. Blake somehow survives a run-in with the pickax swooner of death, Marta, and make ships to the base of the heretics in the mine. He finds a very pregnant Lynn, even though they haven't had sex in eight months. That's not how babies work.
The couple hobbles out into the woods and eventually stumbles into Papa Nawth's chape where Lynn gives birth. Blake shows Lynn the baby, and Lynn says to Blake there's nothing there, before suddenly dying. Blake passes out with the baby in his arms. He awakes to Papa Nawth warning him to crush the child's skull. Papa Nawth then kills himself. Seemingly free from this nightmare, baby in tow, Blake walks off into the sunset until the sun explodes!
Ending Explained: (Outlast 2)
- Blake at last loses his psyche. The horrible encounters and microwave indoctrinating signals have broken him. He submits to the sign.
- It stays obscure what befell the child or on the off chance that it was only a dream regardless. Possibly it's exactly what Blake needed to see. Before Lynn kicks the bucket she says "there's nothing there" which recommends there never was a youngster. She had been in the mines 800 feet subterranean for a large portion of the game, where the programming sign probably won't be as solid. Blake and Knoth, in any case, were over the ground more often than not and do see the kid which could be a mind flight from long openness to the microwave signal.
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